kwin/abstract_opengl_context_att...

116 lines
2.4 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2017 Martin Flöser <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include <QDebug>
#include <kwin_export.h>
namespace KWin
{
class KWIN_EXPORT AbstractOpenGLContextAttributeBuilder
{
public:
virtual ~AbstractOpenGLContextAttributeBuilder() {
}
void setVersion(int major, int minor = 0) {
m_versionRequested = true;
m_majorVersion = major;
m_minorVersion = minor;
}
bool isVersionRequested() const {
return m_versionRequested;
}
int majorVersion() const {
return m_majorVersion;
}
int minorVersion() const {
return m_minorVersion;
}
void setRobust(bool robust) {
m_robust = robust;
}
bool isRobust() const {
return m_robust;
}
void setForwardCompatible(bool forward) {
m_forwardCompatible = forward;
}
bool isForwardCompatible() const {
return m_forwardCompatible;
}
void setCoreProfile(bool core) {
m_coreProfile = core;
if (m_coreProfile) {
setCompatibilityProfile(false);
}
}
bool isCoreProfile() const {
return m_coreProfile;
}
void setCompatibilityProfile(bool compatibility) {
m_compatibilityProfile = compatibility;
if (m_compatibilityProfile) {
setCoreProfile(false);
}
}
bool isCompatibilityProfile() const {
return m_compatibilityProfile;
}
void setResetOnVideoMemoryPurge(bool reset) {
m_resetOnVideoMemoryPurge = reset;
}
bool isResetOnVideoMemoryPurge() const {
return m_resetOnVideoMemoryPurge;
}
void setHighPriority(bool highPriority) {
m_highPriority = highPriority;
}
bool isHighPriority() const {
return m_highPriority;
}
virtual std::vector<int> build() const = 0;
QDebug operator<<(QDebug dbg) const;
private:
bool m_versionRequested = false;
int m_majorVersion = 0;
int m_minorVersion = 0;
bool m_robust = false;
bool m_forwardCompatible = false;
bool m_coreProfile = false;
bool m_compatibilityProfile = false;
bool m_resetOnVideoMemoryPurge = false;
bool m_highPriority = false;
};
inline QDebug operator<<(QDebug dbg, const AbstractOpenGLContextAttributeBuilder *attribs)
{
return attribs->operator<<(dbg);
}
}