reedsolomon-go/options.go

223 lines
6.6 KiB
Go

package reedsolomon
import (
"runtime"
"github.com/klauspost/cpuid/v2"
)
// Option allows to override processing parameters.
type Option func(*options)
type options struct {
maxGoroutines int
minSplitSize int
shardSize int
perRound int
useAVX512, useAVX2, useSSSE3, useSSE2 bool
useJerasureMatrix bool
usePAR1Matrix bool
useCauchy bool
fastOneParity bool
inversionCache bool
customMatrix [][]byte
// stream options
concReads bool
concWrites bool
streamBS int
}
var defaultOptions = options{
maxGoroutines: 384,
minSplitSize: -1,
fastOneParity: false,
inversionCache: true,
// Detect CPU capabilities.
useSSSE3: cpuid.CPU.Supports(cpuid.SSSE3),
useSSE2: cpuid.CPU.Supports(cpuid.SSE2),
useAVX2: cpuid.CPU.Supports(cpuid.AVX2),
useAVX512: cpuid.CPU.Supports(cpuid.AVX512F, cpuid.AVX512BW),
}
func init() {
if runtime.GOMAXPROCS(0) <= 1 {
defaultOptions.maxGoroutines = 1
}
}
// WithMaxGoroutines is the maximum number of goroutines number for encoding & decoding.
// Jobs will be split into this many parts, unless each goroutine would have to process
// less than minSplitSize bytes (set with WithMinSplitSize).
// For the best speed, keep this well above the GOMAXPROCS number for more fine grained
// scheduling.
// If n <= 0, it is ignored.
func WithMaxGoroutines(n int) Option {
return func(o *options) {
if n > 0 {
o.maxGoroutines = n
}
}
}
// WithAutoGoroutines will adjust the number of goroutines for optimal speed with a
// specific shard size.
// Send in the shard size you expect to send. Other shard sizes will work, but may not
// run at the optimal speed.
// Overwrites WithMaxGoroutines.
// If shardSize <= 0, it is ignored.
func WithAutoGoroutines(shardSize int) Option {
return func(o *options) {
o.shardSize = shardSize
}
}
// WithMinSplitSize is the minimum encoding size in bytes per goroutine.
// By default this parameter is determined by CPU cache characteristics.
// See WithMaxGoroutines on how jobs are split.
// If n <= 0, it is ignored.
func WithMinSplitSize(n int) Option {
return func(o *options) {
if n > 0 {
o.minSplitSize = n
}
}
}
// WithConcurrentStreams will enable concurrent reads and writes on the streams.
// Default: Disabled, meaning only one stream will be read/written at the time.
// Ignored if not used on a stream input.
func WithConcurrentStreams(enabled bool) Option {
return func(o *options) {
o.concReads, o.concWrites = enabled, enabled
}
}
// WithConcurrentStreamReads will enable concurrent reads from the input streams.
// Default: Disabled, meaning only one stream will be read at the time.
// Ignored if not used on a stream input.
func WithConcurrentStreamReads(enabled bool) Option {
return func(o *options) {
o.concReads = enabled
}
}
// WithConcurrentStreamWrites will enable concurrent writes to the the output streams.
// Default: Disabled, meaning only one stream will be written at the time.
// Ignored if not used on a stream input.
func WithConcurrentStreamWrites(enabled bool) Option {
return func(o *options) {
o.concWrites = enabled
}
}
// WithInversionCache allows to control the inversion cache.
// This will cache reconstruction matrices so they can be reused.
// Enabled by default.
func WithInversionCache(enabled bool) Option {
return func(o *options) {
o.inversionCache = enabled
}
}
// WithStreamBlockSize allows to set a custom block size per round of reads/writes.
// If not set, any shard size set with WithAutoGoroutines will be used.
// If WithAutoGoroutines is also unset, 4MB will be used.
// Ignored if not used on stream.
func WithStreamBlockSize(n int) Option {
return func(o *options) {
o.streamBS = n
}
}
// WithSSSE3 allows to enable/disable SSSE3 instructions.
// If not set, SSSE3 will be turned on or off automatically based on CPU ID information.
func WithSSSE3(enabled bool) Option {
return func(o *options) {
o.useSSSE3 = enabled
}
}
// WithAVX2 allows to enable/disable AVX2 instructions.
// If not set, AVX2 will be turned on or off automatically based on CPU ID information.
func WithAVX2(enabled bool) Option {
return func(o *options) {
o.useAVX2 = enabled
}
}
// WithSSE2 allows to enable/disable SSE2 instructions.
// If not set, SSE2 will be turned on or off automatically based on CPU ID information.
func WithSSE2(enabled bool) Option {
return func(o *options) {
o.useSSE2 = enabled
}
}
// WithAVX512 allows to enable/disable AVX512 instructions.
// If not set, AVX512 will be turned on or off automatically based on CPU ID information.
func WithAVX512(enabled bool) Option {
return func(o *options) {
o.useAVX512 = enabled
}
}
// WithJerasureMatrix causes the encoder to build the Reed-Solomon-Vandermonde
// matrix in the same way as done by the Jerasure library.
// The first row and column of the coding matrix only contains 1's in this method
// so the first parity chunk is always equal to XOR of all data chunks.
func WithJerasureMatrix() Option {
return func(o *options) {
o.useJerasureMatrix = true
o.usePAR1Matrix = false
o.useCauchy = false
}
}
// WithPAR1Matrix causes the encoder to build the matrix how PARv1
// does. Note that the method they use is buggy, and may lead to cases
// where recovery is impossible, even if there are enough parity
// shards.
func WithPAR1Matrix() Option {
return func(o *options) {
o.useJerasureMatrix = false
o.usePAR1Matrix = true
o.useCauchy = false
}
}
// WithCauchyMatrix will make the encoder build a Cauchy style matrix.
// The output of this is not compatible with the standard output.
// A Cauchy matrix is faster to generate. This does not affect data throughput,
// but will result in slightly faster start-up time.
func WithCauchyMatrix() Option {
return func(o *options) {
o.useJerasureMatrix = false
o.usePAR1Matrix = false
o.useCauchy = true
}
}
// WithFastOneParityMatrix will switch the matrix to a simple xor
// if there is only one parity shard.
// The PAR1 matrix already has this property so it has little effect there.
func WithFastOneParityMatrix() Option {
return func(o *options) {
o.fastOneParity = true
}
}
// WithCustomMatrix causes the encoder to use the manually specified matrix.
// customMatrix represents only the parity chunks.
// customMatrix must have at least ParityShards rows and DataShards columns.
// It can be used for interoperability with libraries which generate
// the matrix differently or to implement more complex coding schemes like LRC
// (locally reconstructible codes).
func WithCustomMatrix(customMatrix [][]byte) Option {
return func(o *options) {
o.customMatrix = customMatrix
}
}