Изменения

PoisonFlurry

1650 байтов добавлено, 14:24, 25 февраля 2018
м
Нет описания правки
[span color="#00c000"][b]Introduction[/b][/span]
This is my straightforward poison Assassin build made in 3.1 Abyss league. Not the best one I suppose, my gear could be probably better, but the build does deal its 1M+ Shaper DPS and 2M+ Mapping DPS, clears all maps without problem including guardians (not all deathless however :) - just clears), and I finally succeeded to kill Shaper with it which I've never done before :)
The build idea was simple - take new poison nodes and new poison items and try to build a classic Blade Flurry Assassin with all of them (and maybe try to use Viper Strike for single-target). However during leveling I realized that Reave is currently way better for clearing maps than BF so . So I switched to Reave and used it all the way until Shaper and Guardians, where Blade Flurry's combined single-target and area capabilities really start to shine.
The only drawback is that it's not the tankiest a tanky build, it has only around 5k life, so not HC viablewith evasion and dodge (acrobatics). The rest is OK for me.
[b][span color="#00c000"][b]GearSkills[/bspan][/spanb]
[b]Main skill[/b] For bosses including Shaper: Blade Flurry / Added Chaos / Melee Phys / Deadly Ailments / Vile Toxins / Unbound Ailments. For map clear you have 2 options: 1) use Blade Flurry and just change Unbound Ailments to Increased AoE. 2) change Blade Flurry to Reave and Melee Phys to Multistrike. The best DPS with Blade Flurry is achieved if you not just hold the attack button, but if you repeatedly press it, wait until channeling reaches 6 stages, release and start over - at the moment of release you instantly deal roughly the same damage as during the previous 6 stages :) [b]Totem[/b] Ancestral Protector + Melee Splash + Maim + Melee Phys or Ruthless   or Spell Totem + Wither + Faster casting + Inc AoE (gives more DPS boost, but hard to keep it up all the time) [b][span color="#00c000"]Gear example[/span][/b] [linkItem location="BodyArmour" character="MutkoWithSyringe" x="0" y="0"][linkItem location="Weapon" character="MutkoWithSyringe" x="0" y="0"][linkItem location="Offhand" character="MutkoWithSyringe" x="0" y="0"][linkItem location="Gloves" character="MutkoWithSyringe" x="0" y="0"][linkItem location="Boots" character="MutkoWithSyringe" x="0" y="0"][linkItem location="Helm" character="MutkoWithSyringe" x="0" y="0"][linkItem location="Ring" character="MutkoWithSyringe" x="0" y="0"][linkItem location="Amulet" character="MutkoWithSyringe" x="0" y="0"][linkItem location="Ring2" character="MutkoWithSyringe" x="0" y="0"][linkItem location="Belt" character="MutkoWithSyringe" x="0" y="0"][linkItem location="Flask" character="MutkoWithSyringe" x="0" y="0"][linkItem location="Flask" character="MutkoWithSyringe" x="1" y="0"][linkItem location="Flask" character="MutkoWithSyringe" x="2" y="0"][linkItem location="Flask" character="MutkoWithSyringe" x="3" y="0"][linkItem location="Flask" character="MutkoWithSyringe" x="4" y="0"] [b][span color="#00c000"]Gear[/span][/b] [b]Off-hand weapon: Wasp Nest[/b]
Best claw for poison builds after double-dipping was removed from the game. It deals additional chaos damage to enemies affected by 5+ poisons which basically means "to all enemies which weren't oneshot" for us since we are attacking 8+ times in a second.
- Dendrobate has some elemental resistances so it's easier to cap resists with it. However, it has 150 intelligence requirement for extra poison duration, which we are also slightly short of.
- Cospri has more evasion (2000) and some extra movement speed. Dendrobate has some ES, but it doesn't matter because with Acrobatics we only get 50% of it.
- Both easily gives give us 100 % poison chance we need: Dendrobate via its pseudo-7-link, Cospri via 60% chance to poison against cursed enemies (we are melee, so the enemies are always near us, so they're always cursed).
- Both chests have no +max life. It is the drawback of both.
With Abyss Jewels GGG had finally implemented my old idea - flat added life on jewels. It's really handy for this build because as an Assassin you have not that much sources of increased life... and you need at least around 5K to feel comfortably.
So, we use 3 abyss jewels (2 in tree, 1 in belt) with life (ideally at least +45 on each), flat added accuracy (helps to reach 90+% hit chance), and one of your three jewels should have 4-6% chance to blind enemies on hit which in fact helps your evade chance A LOTa lot. Besides that, aim for added phys/chaos damage with attack and/or claws.
Another [b]Flasks[/b]
In this section you simply put in your used equipment. Post them straight away, dont separate them with I recommend using 2 Panicked Divine Life Flasks - one "enterof Curing" and one "of Staunching" while creating the post. Otherwise the build will be far worse to read.
Example how it can look like (Random gear of one of my chars)Besides that,
Spoiler  Skill gems Simply put here your Skills and their supports. Example: EQ - Conc - Reduced duration - Melee Phys - Added Fire - WED Switchables: Inc AOE [b]Passive Tree[/b]
Start here with your Endgame Tree, which should be around level 90.
Bonus points for you if you include leveling trees too.
 
Playstyle
 
Optional part, here you can write down specific tactics or general advices how to play the build.