dynamic-virtual-scroll/VirtualScrollList.js

240 lines
7.8 KiB
JavaScript

/**
* A simple React list with virtual scrolling based on dynamic-virtual-scroll driver
* USUALLY sufficient for everything including grids (using absolute sizing of cells).
* Just because browsers can't do virtualized grid or table layouts efficiently.
*/
import React from 'react';
import ReactDOM from 'react-dom';
import PropTypes from 'prop-types';
import { virtualScrollDriver } from 'dynamic-virtual-scroll';
export class VirtualScrollList extends React.Component
{
static propTypes = {
className: PropTypes.string,
style: PropTypes.object,
totalItems: PropTypes.number.isRequired,
minRowHeight: PropTypes.number.isRequired,
viewportHeight: PropTypes.number,
header: PropTypes.any,
headerHeight: PropTypes.number,
renderItem: PropTypes.func.isRequired,
}
state = {
targetHeight: 0,
topPlaceholderHeight: 0,
firstMiddleItem: 0,
middleItemCount: 0,
middlePlaceholderHeight: 0,
lastItemCount: 0,
scrollTo: 0,
scrollTimes: 0,
}
setItemRef = []
itemRefs = []
itemRefCount = []
makeRef(i)
{
this.setItemRef[i] = (e) =>
{
// If the new row instance is mounted before unmouting the old one,
// we get called 2 times in wrong order: first with the new instance,
// then with null telling us that the old one is unmounted.
// We track reference count to workaround it.
this.itemRefCount[i] = (this.itemRefCount[i]||0) + (e ? 1 : -1);
if (e || !this.itemRefCount[i])
{
this.itemRefs[i] = e;
}
};
}
renderItems(start, count, is_end)
{
let r = [];
for (let i = 0; i < count; i++)
{
let item = this.props.renderItem(i+start);
if (item)
{
if (!this.setItemRef[i+start])
{
this.makeRef(i+start);
}
r.push(<item.type {...item.props} key={i+start} ref={this.setItemRef[i+start]} />);
}
}
return r;
}
render()
{
if (this.state.totalItems && this.props.totalItems != this.state.totalItems &&
this.state.scrollTimes <= 0 && this.viewport && this.viewport.offsetParent)
{
// Automatically preserve scroll position when item count changes...
// But only when the list is on-screen! We'll end up with an infinite update loop if it's off-screen.
this.state.scrollTo = this.getItemScrollPos();
this.state.scrollTimes = 2;
}
const props = { ...this.props };
for (const k in VirtualScrollList.propTypes)
{
delete props[k];
}
return (<div
{...props}
className={this.props.className}
style={{
position: 'relative',
...(this.props.style||{}),
overflowAnchor: 'none',
}}
ref={this.setViewport}
onScroll={this.onScroll}>
{this.props.header}
{this.state.targetHeight > 0
? <div key="target" style={{position: 'absolute', top: 0, left: '-5px', width: '1px', height: this.state.targetHeight+'px'}}></div>
: null}
{this.state.topPlaceholderHeight
? <div style={{height: this.state.topPlaceholderHeight+'px'}} key="top"></div>
: null}
{this.renderItems(this.state.firstMiddleItem, this.state.middleItemCount)}
{this.state.middlePlaceholderHeight
? <div style={{height: this.state.middlePlaceholderHeight+'px'}} key="mid"></div>
: null}
{this.renderItems(this.props.totalItems-this.state.lastItemCount, this.state.lastItemCount, true)}
</div>);
}
setViewport = (e) =>
{
this.viewport = e;
}
getRenderedItemHeight = (index) =>
{
if (this.itemRefs[index])
{
const e = ReactDOM.findDOMNode(this.itemRefs[index]);
if (e)
{
// MSIE sometimes manages to report non-integer element heights for elements of an integer height...
// Non-integer element sizes are allowed in getBoundingClientRect, one notable example of them
// are collapsed table borders. But we still ignore less than 1/100 of a pixel difference.
return Math.round(e.getBoundingClientRect().height*100)/100;
}
}
return 0;
}
onScroll = () =>
{
this.driver();
if (this.props.onScroll)
{
this.props.onScroll(this.viewport);
}
}
componentDidUpdate = () =>
{
let changed = this.driver();
if (!changed && this.state.scrollTimes > 0 && this.props.totalItems > 0 &&
this.viewport && this.viewport.offsetParent)
{
// FIXME: It would be better to find a way to put this logic back into virtual-scroll-driver
let pos = this.state.scrollTo;
if (pos > this.state.scrollHeightInItems)
{
pos = this.state.scrollHeightInItems;
}
if (this.state.targetHeight)
{
this.viewport.scrollTop = Math.round((this.state.targetHeight - this.state.viewportHeight)*pos/this.state.scrollHeightInItems);
this.setState({ scrollTimes: this.state.scrollTimes - 1 });
}
else
{
const el = ReactDOM.findDOMNode(this.itemRefs[Math.floor(pos)]);
if (el)
{
this.viewport.scrollTop = el.offsetTop - (this.props.headerHeight||0) + el.offsetHeight*(pos-Math.floor(pos));
}
this.setState({ scrollTimes: 0 });
}
}
}
componentDidMount()
{
this.driver();
}
scrollToItem = (pos) =>
{
// Scroll position must be recalculated twice, because first render
// may change the average row height. In fact, it must be repeated
// until average row height stops changing, but twice is usually sufficient
this.setState({ scrollTo: pos, scrollTimes: 2 });
}
getItemScrollPos = () =>
{
if (this.state.targetHeight)
{
// Virtual scroll is active
let pos = this.viewport.scrollTop / (this.state.targetHeight - this.state.viewportHeight);
return pos * this.state.scrollHeightInItems;
}
else
{
// Virtual scroll is inactive
let avgr = this.viewport.scrollHeight / this.state.totalItems;
return this.viewport.scrollTop / avgr;
}
}
driver = () =>
{
if (!this.viewport || !this.viewport.offsetParent)
{
// Fool tolerance - do nothing if we are hidden
return false;
}
const newState = virtualScrollDriver(
{
totalItems: this.props.totalItems,
minRowHeight: this.props.minRowHeight,
viewportHeight: this.props.viewportHeight || (this.viewport.clientHeight-(this.props.headerHeight||0)),
scrollTop: this.viewport.scrollTop,
},
this.state,
this.getRenderedItemHeight
);
if (newState.viewportHeight || this.state.viewportHeight)
{
return this.setStateIfDiffers(newState);
}
return false;
}
setStateIfDiffers(state, cb)
{
for (const k in state)
{
if (this.state[k] != state[k])
{
this.setState(state, cb);
return true;
}
}
return false;
}
}