Simplified distributed block storage with strong consistency, like in Ceph
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// Copyright (c) Vitaliy Filippov, 2019+
// License: VNPL-1.0 (see README.md for details)
#include <iostream>
#include <functional>
#include <array>
#include <cstdlib> // for malloc() and free()
using namespace std;
// replace operator new and delete to log allocations
void* operator new(std::size_t n)
{
cout << "Allocating " << n << " bytes" << endl;
return malloc(n);
}
void operator delete(void* p) throw()
{
free(p);
}
class test
{
public:
std::string s;
void a(std::function<void()> & f, const char *str)
{
auto l = [this, str]() { cout << str << " ? " << s << " from this\n"; };
cout << "Assigning lambda3 of size " << sizeof(l) << endl;
f = l;
}
};
int main()
{
std::array<char, 16> arr1;
auto lambda1 = [arr1](){};
cout << "Assigning lambda1 of size " << sizeof(lambda1) << endl;
std::function<void()> f1 = lambda1;
std::array<char, 17> arr2;
auto lambda2 = [arr2](){};
cout << "Assigning lambda2 of size " << sizeof(lambda2) << endl;
std::function<void()> f2 = lambda2;
test t;
std::function<void()> f3;
t.s = "str";
t.a(f3, "huyambda");
f3();
}